Click on any photo to see a larger version of it.

The ArieForce One roller coaster at Fun Spot America Atlanta in Fayetteville, GA

It is appropriate that a ride themed to aviation will send riders flying up into their restraints with several moments of ejector airtime starting with this little bunny hop right after the raven truss dive.

The ArieForce One roller coaster at Fun Spot America Atlanta in Fayetteville, GA

The drop, raven truss dive, and the bunny hop all set you up for the insanity that is to come on ArieForce One.

The ArieForce One roller coaster at  Fun Spot America Atlanta in Fayetteville, GA

Next is the zero-g stall that sends you up and over a nice airtime hill but you are on the underside of the hill just hanging there with nothing between you and the ground.

The ArieForce One roller coaster at Fun Spot America Atlanta in Fayetteville, GA

Zero-g stalls are so much fun because of the hang time and watching others; that is if there are other riders on the train with you, completely freak out while hanging there against the coasters restraints.

The ArieForce One roller coaster at Fun Spot America Atlanta in Fayetteville, GA

Another reason why I love this inversion is well, I might have invented it.  Back about twenty years ago when the coaster design software No Limits came out I would design whatever came to mind and then post my designs here for others to download.  One of my designs was a Schwarzkopf shuttle loop with what is now known as a zero g stall on it instead of a traditional vertical loop.  Fast forward to about ten years ago when I was at Silver Dollar City when I was approached by a engineer who worked at that point for S&S who had worked on Powder Keg.  He came up and thanked me for this site and told me that one of his proposed designs for Powder Keg had a zero g stall instead of the hill right after the launch.  That design was rejected by Silver Dollar City but who knows maybe this person went on to work for Rocky Mountain Construction and brought my little idea along with him.  I'll probably never know but it is cool to think that there are coaster designers out there drawing inspiration from those of us who like to virtually bring our coaster designs to life using games like No Limits 2 or Planet Coaster.



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Paul B. Drabek


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