Unreal!

Here's a place where you can talk about No Limits, ask for help as well as post your creations so everyone can take them for a ride.

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CptBeeble
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Joined: Sat Jun 22, 2013 3:02 pm
Custom Title: My body isn't a temple, it's an amusement park.

Unreal!

Post by CptBeeble » Wed Jan 01, 2014 8:05 pm

The name says it all... had to figure out a few things to make this happen, but the results are fun.
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Unreal.nltrack.zip
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Trackwalker
Over 36"
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Joined: Fri Mar 25, 2011 6:23 pm

Re: Unreal!

Post by Trackwalker » Mon Jan 06, 2014 11:42 pm

WOW!!!!!! If they had a switch track that worked really fast, that could be done in real life. Thanks for uploading UNREAL. It was truly unreal!

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CptBeeble
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Posts: 710
Joined: Sat Jun 22, 2013 3:02 pm
Custom Title: My body isn't a temple, it's an amusement park.

Re: Unreal!

Post by CptBeeble » Tue Jan 07, 2014 6:42 am

The switch track wouldn't be the problem... after all, they could simply have an extra-long station, load two trains at once, then dispatch them very close together.
The problem is that without a set of brakes between the trains, you can't prevent a crash - which would surely happen, as each train would run at slightly different speeds due to weight and other factors.

It would need some sort of on-car braking system and a sensor array that could determine the distance between the cars and brake the rear train if it got too close.

That sounds good on paper, but in practice, it could mean that the rear train might brake in the middle of an inversion or at some other inopportune time and then not have enough speed to make the next hill or element.

Yeah... it's a world of hurt, engineering-wise. Still, it makes a fun, interesting ride.

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