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Re: No Limits 2 (NL2)

Posted: Fri Jan 31, 2014 6:35 pm
by bradhig
An update is out that fixes a number of bugs. Many caused the simulation to crash. The current version now is 2.0.1.2

Re: No Limits 2 (NL2)

Posted: Sat Feb 01, 2014 12:01 am
by Paul Drabek
Good to know...I'm going to update. Oh for those of you who don't know how to update No Limits when you launch the software it should notify you about an update but if it doesn't click the "Info" button then select "check for updates".

Re: No Limits 2 (NL2)

Posted: Tue Feb 04, 2014 9:48 pm
by CptBeeble
FYI: new update today version 2.0.1.4

Re: No Limits 2 (NL2)

Posted: Wed Feb 05, 2014 5:34 pm
by johnny.ink
Anyone know of a good beginner's tutorial / get started with NL2?

Re: No Limits 2 (NL2)

Posted: Wed Feb 05, 2014 7:31 pm
by Spencerman
Guys, I remember seeing a photo of a floorless suspended coaster on another sight. Has this been implemented yet?

Re: No Limits 2 (NL2)

Posted: Wed Feb 05, 2014 10:22 pm
by CptBeeble
not yet

Re: No Limits 2 (NL2)

Posted: Thu Feb 06, 2014 8:06 pm
by Paul Drabek
johnny.ink wrote:Anyone know of a good beginner's tutorial / get started with NL2?
I posted a few tutorials in another thread. Check those out as they are VERY detailed but the best thing to do is just play around with the software.

Re: No Limits 2 (NL2)

Posted: Thu Nov 06, 2014 9:51 am
by CptBeeble
Yes. Not only can you build dual-track racers, but you can have multiple coasters of different types in the same park as well. The limit is basically whatever your computer can handle. Once you start getting three or more coasters in a park, the graphics + having to keep up with the physics of all those trains can really tax your computer. Have a look at the demo of the game, I think there are a couple of parks in it with multiple coasters.