Coasters You're Glad They're Gone

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Coasters You're Glad They're Gone

Post by Paul Drabek » Sat Jan 07, 2012 7:48 pm

Ok;

We all have those coasters we love, those we missed but what about the ones that are so bad we're glad they've been cut up in little pieces and sold for scrap or consigned to our nightmares?

Here's one I'm glad got tore up and melted down for scrap....Flashback at SFMM.



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Yes it was the first ride B&M ever did together but the UN-ergonomic trains and weird layout made this a really crappy ride. I think it was actually a test bed for the new track design and spiraling drops and Intamin just sold it to Six Flags after they were finished with it. It was part of the old Six Flags Ride Rotation Program that sent it from SFGAM to SFOG to SFMM where it was finally put to pasture when it was chopped up and sold for scrap in 2007.

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So what other coasters are you glad they're gone?

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Re: Coasters You're Glad They're Gone

Post by Waterboy » Sat Jan 07, 2012 8:20 pm

Now Paul I liked it at SFGAm. OK this one is almost gone: SOB!
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Re: Coasters You're Glad They're Gone

Post by mikeau98 » Sat Jan 07, 2012 8:32 pm

I know this one as Z-Force and I remember actually enjoying the ride. Of course that was before I was an enthusiast.
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Re: Coasters You're Glad They're Gone

Post by bratman » Sat Jan 07, 2012 9:53 pm

Ok this took me a while to think out, as most coasters that I have been on and are now defunct have been good. Only one stands out as being bad, but I still have a small place in my heart for it, as it was my first coaster to go upside down....

Python at BGT:

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Re: Coasters You're Glad They're Gone

Post by rotag » Sun Jan 08, 2012 6:12 pm

agree's with waterboy.
LeTs Go RiDe ThE mErRy-Go-SqUaRe!
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Re: Coasters You're Glad They're Gone

Post by Hikaru-chan » Sun Jan 08, 2012 8:14 pm

Pyhton at BGT is something I highly regret riding. A 30 min wait for 50 sec ride with no leg room and headbanging.

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Re: Coasters You're Glad They're Gone

Post by Sora » Mon Jan 09, 2012 5:31 am

bratman wrote:Ok this took me a while to think out, as most coasters that I have been on and are now defunct have been good. Only one stands out as being bad, but I still have a small place in my heart for it.
Same sentiment, different ride: Corkscrew at Alton Towers. I had a stiff neck from holding it steady against the shaking. My cousin had a headache. I wish they'd just made it smoother rather than demolishing it as a) I've heard it's replacement isn't as good and b) they aren't allowed to build a coaster that high again, due to local planning regulations preventing construction above tree level. Notice how in the photo the drop off the lift and first curve are painted to blend in with the trees. That was done to 'grandfather' in the ride when the new regulations came into force.

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Re: Coasters You're Glad They're Gone

Post by Gump » Fri Jan 20, 2012 5:47 am

http://www.google.com/imgres?q=starchas ... 107&ty=123

Back in the day it used to be at KK and it hurt pretty bad.

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Re: Coasters You're Glad They're Gone

Post by bratman » Fri Jan 20, 2012 9:35 am

Gump wrote:http://www.google.com/imgres?q=starchas ... 107&ty=123

Back in the day it used to be at KK and it hurt pretty bad.

The only reason to be glad that one is gone is its low capacity. Enclosing the ride made it crazy popular at Darien Lake and The Great Escape. As for the quality of the ride it was fine with me. A good old Schwartzkopf Jet Star.

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Re: Coasters You're Glad They're Gone

Post by Gump » Mon Jan 23, 2012 5:49 am

Man it used to jerk and shake and sometimes feel like it was going to throw you out. I rode it as a kid though so it probably would be different now. Oh and then there was the break run the trains didn't really like to stop in the station, at least when it was at KK. :lol: Had no idea that was Schwartzkopf Jet Star.

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Re: Coasters You're Glad They're Gone

Post by violakat03 » Tue Jan 31, 2012 10:52 pm

None. There are lots of coasters I regret not grabbing even though I've heard nothing good (Drachen Fire comes to my mind), and even rides that I was not really a fan of (GASM at SFGAdv) I still mourned their passing.
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Re: Coasters You're Glad They're Gone

Post by Paul Drabek » Wed Feb 01, 2012 5:58 am

Gump wrote:Man it used to jerk and shake and sometimes feel like it was going to throw you out. I rode it as a kid though so it probably would be different now. Oh and then there was the break run the trains didn't really like to stop in the station, at least when it was at KK. :lol: Had no idea that was Schwarzkopf Jet Star.
They're not supposed to stop in the station. They would just slowly roll on through at a speed where people could safely get out and then keep on going to the loading station because Anton wanted to maximize capacity. It was designed to have eight-ten cars on the track. So to reach that capacity the ride ops and the ride itself would have to never stop moving. Actually it'd be really cool to see a Jet Star working with that many cars on it or The Whizzer which Anton designed for five trains.

You've got to love any designer who really worked capacity like Schwarzkopf.

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Re: Coasters You're Glad They're Gone

Post by dare-to-fly » Fri Mar 02, 2012 3:57 pm

But for it to work, you still have to get people to cooperate well enough to hit capacity while maintaining whatever policies you have.

Honestly, the only park I've ever seen set up for capacity that makes it work is Knoebels, home of the 20 second dispatch.

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Re: Coasters You're Glad They're Gone

Post by Paul Drabek » Fri Mar 02, 2012 9:32 pm

It works at Knoebels because their employees work to make sure the crowd knows that if they want to ride they need to get on and off quickly. If more parks had their employees work the crowd like Knoebels there'd be a lot shorter lines.

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Re: Coasters You're Glad They're Gone

Post by PKIDelirium » Sat Mar 03, 2012 9:41 pm

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Screw this piece of junk. If you were female you'd be okay, but for guys... OUCH.

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